Hiatus!
So, i'm still working....but it's just stuff that's on a very low level. Nothing that will be interesting to show, and as a result i'm taking a break from weekly updates. I have been feeling guilty for missing updated for the last few weeks, so i'll post this instead. I will be back with updates as soon as I have something interesting to share. I promise.
Weekly Update: 1109
There was no update last week, mainly because I didn't have any progress to share. I found myself re-doing most of the work regarding tree's and maps. Wasn't that much fun, but in the end the result was better. And since I'm hoping to get the 'Common' parts to a high re-usability state, I feel like it was worth the time in the end. I have also been spending alot of time looking at open source projects. There's alot of code out there - and quite alot of it is in a pretty bad state...
Weekly Update: 1107
It's getting late, so this will be a quick update. Plus, I don't really have much to say. I really wanted to write everything I need myself, the plan was to do it myself and get a better understanding for some of the structures I've used alot. But never had to write from scratch. And while that worked great when i wrote my own string class, arrays and other basic structures. The debuging that's required for alot of non-trivial data structures is turning out to be a too large portion of the time I have available for coding. So I have to comprimize. I won't have time to write it all myself.
Weekly Update: 1106
I've been working on my debug logger. And as expected I was able to finish the work on it in one week. I tried to make sure it does not need to allocate memory while running, to avoid possible issues with memory management. Everything seems to be working as I had planned so I'm happy with the current implementation.
Weekly Update: 1105
Another week has come and gone. As far as coding goes I can finally say that i'm done with the first iteration of my string class. Everything seems to work, for now. The interface is pretty much what I knew I wanted from the start. Apart from working to get all the functionality I wanted, I have also spent some time looking at how to write proper debug visualizers for visual studio... you know, those text snippets that display variable information on mouseover and in locals/auto/watch windows. I've looked at how they work before and as a result this time it was not that difficult to get my desired result.
Weekly Update: 1104
After beeing ill for almost an entire week I'm finally starting to feel better, so it's update time!
My goal is to post an update about once a week while i'm working on core functionality. I just hope i'll find some kind of routine that will result in continous updates. I imagine it will be interesting to have a look at this in a year or so, and see how much time certain features have taken. Maybe not useful, but interesting... we'll see. Before I forget, the numbering for each update is just a standard I'm borrowing from the Swedish Armed Forces. It's a short format to indicate year plus current week.
Here we go again!
So, the lay of the land is as follows.
I've just completed my internship at Massive Entertainment, six months of some of the most fun and challenging work i've ever done. After my internship I was offered a position, and gladly accepted. I started this journey three years ago and although I know that my goals at that time were to achieve....this, I was far from certain that I would actually get here. So... I'm happy
On to the main reason that i've resurrected my website. One of the advantages of working 40 hours a week (compared to school, which was....'more') is that I'm able to have a side project. I just want to tune up my coding framework and add some new things to it. I do have a plan for a smaller game in the future, but before that's even something that's a realistic goal I need to update my toolbox. For example i need better threading tools, some data structures and possibly even a more unified common tools framework. I have some things planned, but beyond that I'll have to discover what will be needed.
Sector!
I just hit the deadline for the latest game project. This time the genre was FPS, and sub category was 'Guided User Experience'. My group decided to have a very simplistic story and try to get the feel of the game as complete as possible. After the deadline we still would like to balance some weapons and enemies, but the result is still something which I am proud of. More details can be found in the games section.





